| Michael A. Goodwin (Nephilpal) ( |
Craft (Armoring)?
Ok, I'm torn.
Here's a quote from the Exalted forum:
<th align="left">I only skimmed a bit, so forgive me if I missed something.
Craft (armouring) isn't less uesful than Crafts (metalworking), just different. You can't actually make a whole suit of armour using Crafts (metalworking) for example, because you usually need cloth padding, leather straps, etc at the very least. If you're going to learn metalworking to make armour, you're going to need to learn two other crafts (although you might be able to get by with only one).
TheMouse</th>
As I said, I'm a little leery of including Craft (Armoring) in my games. TheMouse wisely noted that it seems like armoring ought to be a function of several crafts (metalworking, leatherworking and so on) for the various components involved in the process. Looking at my own armor, I must sheepishly agree. Of course, while multi-crafting is likely a more realistic way of handling the creation of armor, I'm not sure how dramatic it is to make players work so hard and invest so much experience into something as "mundane" as crafting armor. That being said, I guess I should probably add the craft back in my list. If you have Craft (armoring), you get to make any kind of non-powered armor (or powered armor with greater difficulty), but you don't get the diversity of say, metalworking.
Of course, that probably means I should stick a Craft for nonmagical weapons back in. I suppose it's as plausible that you have a single craft to build all melee weapons as a single ability to use them.
Thoughts?
--Neph
Ok, I'm torn.
Here's a quote from the Exalted forum:
As I said, I'm a little leery of including Craft (Armoring) in my games. TheMouse wisely noted that it seems like armoring ought to be a function of several crafts (metalworking, leatherworking and so on) for the various components involved in the process. Looking at my own armor, I must sheepishly agree. Of course, while multi-crafting is likely a more realistic way of handling the creation of armor, I'm not sure how dramatic it is to make players work so hard and invest so much experience into something as "mundane" as crafting armor. That being said, I guess I should probably add the craft back in my list. If you have Craft (armoring), you get to make any kind of non-powered armor (or powered armor with greater difficulty), but you don't get the diversity of say, metalworking.
Of course, that probably means I should stick a Craft for nonmagical weapons back in. I suppose it's as plausible that you have a single craft to build all melee weapons as a single ability to use them.
Thoughts?
--Neph